User Interface
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Intuitive,
easy-to-use graphical user interface
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Toolbar and
context sensitive menus
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Native
Windows application
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Modify GUI on
Unix
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Flexible
command and scripting language
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On-line
documentation
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Drag & drop
files with auto-detect functionality
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Context
sensitive right-click menu within graphics window
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Results
selection dialog
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Advanced
picking and elaborate feedback of Information on the model,
results, part/material, and element properties
Interfaces,
Import/Export
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Generic file
format import: VTF and MOVIE.BYU
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Output of
images to BMP, TIF, IRIS RGB, PostScript (bitmap), PPM, and VRML
2.0 formats
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Generation of
MPEG, AVI and animated GIF
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Generation of
VTF files for GLview Express and GLview 3D Plug-in
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Export of 2D
plot data to file
- Import of
custom plot data
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Printing of
2D plot or 3D scene
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Direct HTML
export to Internet Explorer
Interactive
Animation
- Time domain and frequency
domain (mode shape) animation of scalars, vectors, and
displacements
- Viewpoint animation
- Real-time manipulation of
models during animation
- Particle
trace and cutting plane animation
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Interpolation between time steps during animation
Features
- Display of scalar and vector
results
- 2D plotting of nodal/element
results
- 2D plotting of scalar along
user-defined lines
- Trace lines of vector results
(node tracing)
- Extraction of element results
through picking
- Rigid body transformations
- Advanced mirroring options
with multiple planes
- Contour and legend control
- Logging of commands
- Scaling of model
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Elements and Data
Support
- Beams, triangles, quads,
tetrahedrons, hexahedrons, pentahedrons, pyramids
- Eroded elements
- Adaptive meshes
- Unstructured grids
- Nodal and element results
Rendering
- High performance graphics
suited for animation of large models
- Software and hardware
rendering support using OpenGL
- Fixed viewpoint animation for
10-50% speedup
- Set optional point of rotation
- Perspective/orthographic
projection
- Shading, flat and smooth
shading (Gouraud shading)
- Lighting, arbitrary colors,
multiple light sources, and directions
- Texture and environment
mapping
- Anti-aliased lines
- Clipping planes (front and
back) with autoclip
- Z-buffer
- Set transparent surfaces
independently for each part
Results Display Options
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Polygon
viewing by surfaces, lines, and points
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Outline,
hidden line, outline mesh, overlaid mesh
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Filled
contours (textured, plain, or shaded)
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Contour lines
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Undefined
scalar values
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Deformed
model
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Undeformed
model as points
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Vector arrows
(with fringe colors) and damping of vectors
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Filtering of
vectors
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Multiple
particle traces of volumetric data results
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Multiple
cutting planes
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Iso-surface
Hardware
Platforms
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Windows
95/98/NT/2000/XP (Intel)
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Silicon
Graphics (Irix 6.x)
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Compaq Tru64,
Digital OSF/1 4.0
- Sun
(Solaris 2.7 and above)
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HP (HP-UX
10.20 and above)
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IBM (AIX 4.3)
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Linux (kernel
2.4.18-3 or later, GNU GCC runtime environment version 2.96 or
later, and XFree86 4.1.0)
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